Description An anthropomorphic and basic character sprite facing sideways in an active position: ready to run or act. It represents a strong and dynamic hero in a realistic way, inside the limits of its 8 bit medium. It is also a sample of good use of only 3 colors inside the same tone. Note the interesting detail in the posture: the torsion of the character's back in relation to his legs and head give it a dynamic feel that adapts very well to the perspective of the game. Features Game: Castlevania, by Konami 1986 Platform: NES Use: Main Character Sprite Dimensions: 16 px (W) x 30 px (H) Color depth: 3 colors Drawing Process Step 1 In order to have some references, the main axis of the sprite and the head-waist-feet line are placed as guide lines. This sprite doesn't have a border stroke so its main shape can be drawn directly filling with the darker color of its 3 tone earthy palette. Step 2 The main shapes inside the filli...
This blog collects samples of classic pixel art graphics such as sprites, backgrounds, tiles, etc. For each sample there is a short description of the origin and features of the artwork (creators, date, dimensions, style, use) followed by an explanation of its drawing process using a modern graphic tool. The blog aims to expose and spread the art of classic pixel drawing through some of the works made during the first era of the video game industry. The author.