An anthropomorphic and basic character sprite facing sideways in an active position: ready to run or act. It represents a strong and dynamic hero in a realistic way, inside the limits of its 8 bit medium. It is also a sample of good use of only 3 colors inside the same tone. Note the interesting detail in the posture: the torsion of the character's back in relation to his legs and head give it a dynamic feel that adapts very well to the perspective of the game.
Features
Game: Castlevania, by Konami 1986
Platform: NES
Use: Main Character Sprite
Dimensions: 16 px (W) x 30 px (H)
Color depth: 3 colors
Drawing Process
Step 1
In order to have some references, the main axis of the sprite and the head-waist-feet line are placed as guide lines. This sprite doesn't have a border stroke so its main shape can be drawn directly filling with the darker color of its 3 tone earthy palette.
The main shapes inside the filling are drawn using the secondary color. It is with these shapes that the posture and the sense of direction of the sprite is completely set. In most of the parts, the interior shapes are kept at a 1 pixel distance from the edge allowing the previous filling in the darker color to serve as contour stroke. The balance between the darker and the lighter color is right so none of them prevails and the sprite looks harmonious.
Step 3
Finally, the parts that represent the skin of the character are drawn with the highlight color. They are never large areas in relation with the other colors so they stand out among the other colors and give expression to the sprite.
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