Description
An example of basic tile of a game with an excellent background design resulting in one of the best atmospheres seen in an 8 bit game. The tile can be used in plenty of situations. It is a sample of a standard tile with two parts: the upper part is solid an easily recognizable as a solid ground; the down part is lighter and looks better when is suspended in the air at any height. It is also very small in size an can be repeated many times without saturating the visuals.
Features
Game: Batman, by Sunsoft 1989
Platform: NES
Use: Platform Tile
Dimensions: 32 px (W) x 32 px (H)
Color depth: 4 colors
Step 1
The guide lines mark the different levels of the tile. The upper part is more dense, while the down part has more space making the tile lighter. The different sections are filled with their main colors.
Step 2
The main lighting and shadows are painted. The light source is above the platform so every section casts dark shadow over the next one. This effect is very important to give the tile a sense of solid ground.
Step 3
The different color sections are diffused to create a smooth transition between them. The irregular transitions make the tile more interesting and less saturating given the fact that is going to be repeated many times. The abundance of shadows suggests the shapes and make the tile more gentle.
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