Description An example of basic tile of a game with an excellent background design resulting in one of the best atmospheres seen in an 8 bit game. The tile can be used in plenty of situations. It is a sample of a standard tile with two parts: the upper part is solid an easily recognizable as a solid ground; the down part is lighter and looks better when is suspended in the air at any height. It is also very small in size an can be repeated many times without saturating the visuals. Features Game: Batman, by Sunsoft 1989 Platform: NES Use: Platform Tile Dimensions: 32 px (W) x 32 px (H) Color depth: 4 colors Drawing Process Step 1 The guide lines mark the different levels of the tile. The upper part is more dense, while the down part has more space making the tile lighter. The different sections are filled with their main colors. Step 2 The main lighting and shadows are painted. The light source is above the platform so every section casts dark shado
This blog collects samples of classic pixel art graphics such as sprites, backgrounds, tiles, etc. For each sample there is a short description of the origin and features of the artwork (creators, date, dimensions, style, use) followed by an explanation of its drawing process using a modern graphic tool. The blog aims to expose and spread the art of classic pixel drawing through some of the works made during the first era of the video game industry. The author.